New Gameplay Showcases Combat, Vines and Koo
A fresh Beast of Reincarnation gameplay showing put Emma's technical combat, plant-vine traversal and the player-commanded dog Koo on display ahead of launch.
As launch approaches, Beast of Reincarnation has had more of its gameplay shown — and the new footage sharpens the picture of how Game Freak’s action RPG actually plays.
Combat that rewards timing
The showcases reinforce the comparison to Sekiro’s dodge-and-parry cadence, with the broader feel drawing Nier: Automata and Black Myth: Wukong references. This is deliberate, timing-based action: reading enemy attacks and answering them precisely, rather than mashing. We break it all down in our Combat Guide.
Vines and verticality
Footage has highlighted Emma’s plant-vine powers — using her hair to traverse broken terrain and to fight from angles a sword can’t reach. It’s the most visually distinctive part of the game, and it ties traversal and combat together.
Fighting as a duo
Crucially, the gameplay underlines the role of Koo. The dog isn’t a passive companion — players command its techniques in real time to create openings, making combat a two-character affair.
The takeaway
Every new showing has reinforced the same message: technical, deliberate combat with a distinct identity built around Emma and Koo. With launch set for August 4, 2026, there isn’t long to wait. See the full overview in Everything We Know.