Mountain Colonies
Region · Humanity's Refuge
As the blight spread, humanity retreated into isolated mountain colonies. These walled refuges are the human heart of Beast of Reincarnation's world — and no easy home for Emma.
What remains of humanity, walled off from the corruption.
Not all of Beast of Reincarnation’s world is wilderness. As civilisation collapsed under the blight, humanity largely retreated into isolated mountain colonies — high, defensible refuges walled off from the corruption below. They are the last strongholds of ordinary human life.
The human heart of the world
Where the wasteland and blight forests are about danger and exploration, the colonies are about people. These are the places where survivors gather, where the memory of the old world might still live, and where the social texture of 4026 — fear, scarcity, suspicion — comes through. The official material’s promise of character secrets and interconnected fates suggests the colonies and their people carry real narrative weight.
A cold welcome for a Sealer
For Emma, a colony is a complicated place. She is a Blightborn, useful as a Sealer but unsettling to people who fear the corruption she embodies — and she is shunned by those who fear what they cannot understand. The contrast between the safety a colony offers and the rejection Emma meets there is central to her story. Read more in The Colony Survivors.
What to expect mechanically
In story-rich action RPGs, settlements like these usually double as hubs — places to rest, regroup and prepare a build before heading back out. We expect the colonies to play that role, though the specifics haven’t been confirmed.
An expected-status entry; named colonies will be detailed as revealed.