Malefacts: An Overview
Bestiary Primer · What the Blight Makes
Malefacts are the corrupted creatures of Beast of Reincarnation — living things twisted by the blight into threats. This primer explains what they are and how Emma deals with them.
Everything the blight touches can become a malefact.
In Beast of Reincarnation, the enemies have a name: malefacts. They are what the blight makes — living things that the parasitic corruption has infected and transformed into something dangerous. Understanding them is the core of survival, because hunting and sealing malefacts is precisely Emma’s role as a Sealer.
A wide range of threats
Official descriptions stress variety. The corruption doesn’t produce a single kind of monster; it warps whatever it touches, so the malefacts you face are said to range from oversized mutant creatures to robots. That breadth is reflected across this bestiary, where we group the threats into archetypes: blighted beasts, mutants, machines, plant-fused horrors and the boss-tier malefacts that anchor major encounters.
How Emma deals with them
Malefacts aren’t simply killed — they’re sealed. When Emma defeats one she absorbs its blight into herself, which is both how she grows stronger and the danger she carries. The bigger the malefact, the more significant what she can claim from it.
Specific named malefacts haven’t been fully revealed pre-launch, so the entries in this bestiary describe established archetypes and framing. We’ll add and refine individual creatures as the game shows them.
Read about the corruption that creates them in The Blight, and how sealing works in Sealing the Blight.